By Rodney P. Carlisle
CHOICE striking educational identify for 2009
"This ground-breaking source is strongly suggested for all libraries and health and wellbeing and welfare institutional depots; crucial for college collections, specifically these catering to social experiences programs."
—Library magazine, STARRED Review
Children and adults spend loads of time in actions we expect of as "play," together with video games, activities, and leisure pursuits. with out brooding about it very deeply, nearly all people could agree that such actions are enjoyable, stress-free, and interesting. although, play has many reasons that run a lot deeper than basic leisure. for kids, play has a variety of features resembling pageant, following principles, accepting defeat, settling on leaders, exercise management, practising grownup roles, and taking hazards with a view to achieve rewards. For adults, many video games and activities function innocuous releases of emotions of aggression, festival, and intergroup hostility.
The Encyclopedia of Play in modern-day Society explores the idea that of play in historical past and sleek society within the usa and across the world. Its scope encompasses relaxation and leisure actions of kids and adults through the a while, from cube video games within the Roman Empire to games this day. With greater than 450 entries, those volumes don't comprise insurance activities and activity groups yet, as an alternative, hide the masses of video games performed to not earn money yet as casual task. All features of play—from studying to pageant, mastery of nature, socialization, and cooperation—are integrated. barely enough, this Encyclopedia explores play performed for the thrill of it!
- Available in either print and digital formats
- Provides entry to the attention-grabbing literature that has explored questions of psychology, studying idea, video game concept, and heritage in depth
- Considers the impacts of play on baby and grownup improvement, fairly on future health, creativity, and imagination
- Contains entries that describe either grownup and early life play and video games in dozens of cultures world wide and all through history
- Explores the delicate analyses of social thinkers reminiscent of Huizinga, Vygotsky, and Sutton-Smith, in addition to the wide range of video games, toys, activities, and entertainments chanced on round the world
- Presents cultures as different because the historic heart East, glossy Russia, and China and in countries as faraway as India, Argentina, and France
- Adult Games
- Board and Card Games
- Children's Games
- History of Play
- Outdoor video games and beginner Sports
- Play and Education
- Play round the World
- Psychology of Play
- Sociology of Play
- Toys and Business
- Video and on-line Games
For an issue we in most cases reflect on light-hearted, play as a study subject has generated an in depth and complex literature, exploring more than a few penetrating questions. This two-volume set serves as a normal, nontechnical source for lecturers, researchers, and scholars alike. it really is a necessary addition to any educational library.
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